Hello there! I'm Jean-Paul Peschard. I am a Computer Engineer/Game Developer currently enrolled in the Game Engineering track in the EAE Master's program of the University of Utah.
I have a Bachelor's degree in Computer Science from the ITAM (Instituto Tecnologico Autonomo de Mexico), having finished a thesis in serious games. While studying there I worked on small team-based games for mobile platforms. Later on, I further pursued my interest in games at VFS (Vancouver Film School) where I specialized in Game Design. I have an ever-growing passion to implement amazing new game mechanics to yield unforgettable player experiences. I use my Computer Science background to understand and communicate effectively my designs to other technical team members to optimize and quickly iterate on a game's experience.
Outside of making games, I am a huge movie fan and am strongly inclined to sci-fi and horror genres. I enjoy practicing martial arts and rocking on my guitar and drums.

Summary

Experience
Vancouver Film School
-2014-2015
-Diploma with honors in Game Design.
-Best Final Project.
-Excellence in Level Design
ITAM
-2008-2014
-Bachelor's Degree in Computer Science.
- Graduated with thesis in serious games, developing a Unity game teaching the Mexican sign language alphabet to players.
Skills

Programming Languages
- C# 4 years
- C++ 4 years
-Java 4 years
-HTML 1 year
-Visual Basic .NET 2 years
-JavaScript <1 year
-MySQL 1 year
Game Engines
-Unity 4 years
-Unreal 4 3 years
-Monogame
-Phaser
-Lumberyard



Visual Programming
- Blueprint
- Flowgraph

Vancouver Animation School
-2015-2016
- Game Programmer for 1 year
- Designing and implementing Bye Bye Game for IOS and Android platforms.
University of Utah
-2016-2018
-Graduated from the EAE Master's program with an emphasis on Engineering.
- Released thesis game Clawface on Steam with over 40,000 downloads.